The adoption of DirectX 12 Work Graphs on PlayStation 6 and the next-generation Xbox consoles is likely to be limited, particularly during the initial cross-generational period. While the underlying hardware and API will undoubtedly support this advanced graphics programming feature, several factors suggest a slower rollout compared to PC development.
Kepler L2, a well-known leaker with a reputation for AMD-related insights, recently shared his perspective on the NeoGAF forums regarding the potential for Work Graphs in upcoming consoles. Work Graphs are designed to enhance performance and scalability for complex workloads, including procedural generation, particle systems, and AI logic, offering a more flexible and efficient approach to graphics programming.
However, Kepler L2 pointed out a significant hurdle: the current game development ecosystem. He explained that while the hardware and API will be ready, the prevailing game engines and existing development tools do not yet fully support this new programming paradigm. This lack of immediate integration means that developers won’t be able to readily leverage Work Graphs without substantial engine and toolchain updates. Consequently, the anticipated performance gains that Work Graphs promise, surpassing current PC capabilities, will likely take some time to materialize on consoles.
Information about Sony’s PlayStation 6 and Microsoft’s next-generation Xbox remains scarce, with both companies confirming development is underway but offering few concrete details. While rumors surrounding the next Xbox are minimal, there have been more unverified reports concerning the PlayStation 6. One persistent rumor suggests that the PS6 might be released in two distinct versions: a traditional home console and a portable gaming device. This rumored portable unit is said to boast performance superior to the Xbox Series S and the capability to natively run PlayStation 5 games. It’s important to note, however, that without targeted developer optimization, the actual performance of such a portable device on legacy titles may not reach its full potential. The gradual adoption of new technologies like Work Graphs is a common pattern in console development, driven by the need for extensive developer support, engine integration, and a clear market advantage to justify the investment.