Konami’s new survival horror title, Silent Hill: The Short Message, has officially launched. The game plunges players into the life of protagonist Sakura, whose once peaceful existence shatters in an instant. Her familiar town becomes shrouded in an eerie mist, transforming into a site of growing dread.
The typical vibrancy of the town has vanished, replaced by strange creatures lurking within the dense fog.

Recently, a player on Tieba, user “As1m0v,” posted about discovering a concrete pillar model in Silent Hill: The Short Message that is identical to one found in Black Myth: Wukong. This unexpected find has sparked considerable discussion among gamers.


The post quickly garnered attention from a multitude of players. Many observers suggest that this is a fairly common occurrence in game development. Given that both Silent Hill: The Short Message and Black Myth: Wukong are built using the Unreal Engine, it’s not uncommon for assets to be reused or shared across projects, especially when development teams might utilize similar asset libraries or middleware. This can lead to uncanny resemblances in environmental elements. The commonality of game development tools and asset stores means that certain generic models, like a simple concrete pillar, might appear in multiple unrelated titles.
Some players humorously commented, “They both feature a warrior as the protagonist, so it’s understandable.”
“It feels like it’s becoming a global meme, very amusing.”

Did you notice this when playing Silent Hill: The Short Message? Share your thoughts and discoveries in the comments section!