On October 9th, many players of the popular mobile game “Honor of Kings” (王者荣耀) reported encountering a system-wide crash. The game displayed an error message indicating “Data resource corrupted! Requires game client restart for resource repair,” a situation that quickly dominated Weibo’s trending topics, reaching the top spot.
This widespread disruption led to a significant issue where a large number of players were wrongly flagged as “malicious AFK” (away from keyboard), resulting in deductions to their honor points, ranked match points, and other crucial progression metrics.

Following the widespread player complaints, “Honor of Kings” released an official announcement on its website, stating that the abnormal issue had been resolved.

The official statement confirmed that the data resource corruption encountered in matches on October 8th has been fixed. Players who experienced this issue are advised to exit and re-enter the game client to resume normal gameplay.
Furthermore, the game developers assured players that any deductions to honor points, ranked match stars, or peak points resulting from the data corruption incident will be gradually restored within two business days.
This incident is not entirely unprecedented for “Honor of Kings.” In March of this year, the game also experienced a similar widespread crash, preventing players from logging in or re-entering the game even after attempting to restart.
At that time, the stated cause was server anomalies, which led to login issues and an inability for some players to join matches. These recurring technical glitches, while disruptive, highlight the immense scale and complexity of managing a game with millions of concurrent users. Such events can significantly impact player trust and engagement, necessitating swift and transparent communication from the developers.
As a gesture of goodwill and compensation for the recent anomaly, “Honor of Kings” will be distributing 10 treasure hunt coupons and 2 ranked protection cards to affected players once the fixes are fully implemented, a common practice to mitigate player dissatisfaction after server-side issues.


