The animated film “Little Monster on the Lonesome Mountain” (浪浪山小妖怪), directed by Yu Shui, was released nationwide on August 2nd. Feng Ji, founder of Game Science, shared his thoughts after attending a screening, stating that it is a work that deeply understands the audience’s plain desire for “fairness” and “transparency,” and that it dares to face real-world injustices and express anger and resistance.
He also commented that games share similar attributes. In the virtual world, games temporarily create a fairer stage for achieving a sense of happiness, offering players brief solace and meaning outside of harsh reality.
In his comments, he also responded to an event scheduled for August 20th of this year.


He originally wrote:
I used to ask myself frequently: Why do I (and many others) love games so much? What is it about games that makes them so immersive for me?
Different people certainly have different correct answers, but for me, one definitive answer is that good games temporarily create a fairer world for achieving happiness.
In games, deliberate practice leads to improvement; growth is directly proportional to time invested; everyone starts with fundamentally similar resource data; even gacha mechanics, well, even gacha (in most cases) have a pity system.
However, in reality, our starting resources are quite random. We cannot control the thoughts of others, which are crucial to us. Many social tests lack simple numerical standards and clearly stated win rates. The world itself is constantly governed by countless uncertainties.
Yes, unfortunately, life is not a game. Effort doesn’t guarantee victory, diligence doesn’t guarantee climbing rankings, and simply investing time in grinding monsters, leveling up, looting, and copying a build doesn’t ensure smooth sailing after a patch update.
Precisely because effort is not always rewarded and influencing factors are numerous and chaotic, we demand fairness in rules and yearn for transparency in processes. We naturally loathe anything that disrupts this.
This is perhaps a commonality among many excellent artistic works – they understand our most basic desires and cherishing of fairness and transparency. They express our anger and resistance towards those who trample fairness and conceal truths. They speak truth, they speak humanely.
“Little Monster on the Lonesome Mountain” is such a work. It subtly yet directly reveals the other side of that colorful, fantastical world where anything seems possible: you and I are destined not to be Great Saints, positions in heaven and immortality are ultimately out of reach. We possess no golden armor, no cassocks, not even the serendipity to learn life-saving spells or develop invulnerable bodies. Some monsters eat people, and some people enslave monsters.
However, it generously preserves hope:
Help is reciprocated.
Moving forward leads to arrival.
Charging forward is better than fearing.
Walk bravely forward, and you will meet like-minded friends.
Do not dismiss this as wishful thinking or self-deception. As long as oppression, suffering, and injustice exist in this world, we will always need such stories, such fairy tales, such naive beliefs, and such childish passion.
Indeed, because people are born different and because genes possess selfish instincts, we must fight continuously for fairness in our upbringing and acquired experiences. If you agree with this, I suspect you can understand why our fundamental contradiction at this stage is between the people’s growing need for a better life and the unbalanced and insufficient development of society. The road has no end; continuing to walk is inherently cool. Don’t be discouraged, don’t panic, don’t stop.
(I was on a business trip this week and saw it immediately upon returning. No more words, it’s good! Good! Good!)